The Hunter—or "Frontier Acquisitions Specialist"—is a professional predator. Unlike the scout who maps or the colonist who builds, the Hunter is hired specifically to extract value. Whether they are capturing a rare specimen for a bio-weapons division or harvesting enzymes from illegal flora, they operate in the "grey zones" of deep space where corporate law is flexible and the wildlife is hungry. Here are 26 skills that define the Hunter’s career.
Skill
Category
Primary Use
Animal Handling (Xeno) (New)
Specialist
Predicting alien behavior patterns to aid in capture or avoidance.
Awareness
General
Detecting the subtle signs of a predator waiting in ambush.
Balance
General
Staying steady on a moving ship or a slippery, organic alien nest.
Biological Containment (New)
Technical
Keeping "live cargo" secure and alive during long-haul transport.
Camouflage
Scout
Blending into the local environment to wait for the perfect strike.
Climbing
General
Reaching high-altitude nests or escaping ground-based threats.
Comm / Computer
Support
Using encrypted channels to talk to "unofficial" corporate contacts.
Diplomacy
General
Negotiating a better price for a specimen—or talking your way out of an arrest.
General Equipment
Support
Operating the cranes and winches needed to move heavy specimen crates.
Gun Combat
General
Mastery of the sidearms and rifles needed for personal defense.
Hand-to-Hand Combat
General
Dealing with a specimen that gets too close for a rifle to be useful.
Hazardous Materials
Scout
Safely handling toxic spores, venomous samples, or radioactive terrain.
Infiltration
General
Sneaking into restricted corporate preserves or rival company zones.
Interstellar Markets (New)
Specialist
Knowledge of who is buying what—legal or otherwise—on the black market.
Marksmanship (Precision) (New)
Specialist
Taking the "perfect shot" to tranquilize or disable without killing the cargo.
Medical Aid
Additional
Patching up yourself or keeping a valuable specimen from bleeding out.
Navigation
Support
Finding the exact coordinates of a remote nest in an uncharted sector.
Portable Welder
Support
Building custom cages on the fly or sealing a ship's breach after an escape.
Scouting
General
Identifying the most likely habitats for a specific target species.
Sleight of Hand
Additional
Concealing small, illegal samples during a customs inspection.
Smuggling
Officer
Moving "hot" biological assets past ICC blockades and station security.
Special Weapons (Capture)
Support
Expertise with net guns, tranquilizer rifles, harpoons, and shock-prods.
Stealth (Electronic) (New)
Technical
Using jammers or spoofers to hide from automated planetary sensors.
Survival
General
Living off the land for weeks while tracking a target.
Tracking
Scout
Following biological trails, heat signatures, or broken foliage.
Trapping (New)
Specialist
Designing and setting mechanical or chemical snares for indigenous fauna.
Xenobiology
Officer
Knowing exactly which part of the alien is the "valuable" part.
The Ethical Blindfold: Hunters often have high Smuggling and Infiltration ratings. Their loyalty isn't to the Company's mission statement, but to the Company's ledger. If the pay is right, they’ll go anywhere.
Precision Over Power: While a Marine wants to kill a threat, a Hunter often wants it alive. Skills like Marksmanship (Precision) and Biological Containment are what make the difference between a massive payday and a useless carcass.
The "Silent" Entry: Using Stealth (Electronic) is vital. Corporations often monitor "protected" worlds; the Hunter needs to land, grab the asset, and vanish before a patrol ship even detects a thruster burn.
This character is the ultimate "lone wolf" or the specialist hired by a larger crew to handle the "dirty work." They provide the party with the means to turn a hostile encounter with a local lifeform into a profitable one.